Under the strict building and maintenance rules of social housing in London, a lot of brutalist housing prototypes in London is being restricted and demolished so as to create more housing stock such as the Robin Hood Gardens. I am looking into how gamification would allow collective users (residents) to participate in the design under a bottom-up approach. The approach translates design principles into a board game to reimagine, repurpose and reconfigure spaces and materials found on-site. Besides, it also incorporates a variety of building rules, new add ons, informal programs, and a new circulation system to reactive the lost dream “street in the sky” for Robin Hood Gardens.
In a nutshell, “Hacking RHG” is a testbed showing how gaming can be used as a methodology to explore a different way that residents can engage with architecture. By playing against the rules, the algorithm of the game is turned into a planning system, capable of evaluating the best strategy of the collective bottom-up approach.